Tarots
Card list
Every card in Supercharged Tarots Set 1, Set 2 Guns Blazing, and the Unholy Alliance expansion.

All of these cards join the normal tarot pool once the mod is installed. Numeric effects are the shipped defaults - most of them are multipliers you can retune in the config file.
Set 1: Ten powerful tarot cards
| Card | Effect |
|---|---|
| Shadow Quiver | Near infinite curse casting |
| Deadeye | Always crit |
| Supernova | 300% more curse damage |
| Ruinous Strike | 100% more damage |
| Ace of Hearts | Grants you 10 black hearts |
| Curse Perfected | Always perfect curse casting. Curses that require charging release perfectly at any time |
| Speedrunner | 4x movement speed |
| Sonic Surge | 5x attack speed |
| The Solunar Eclipse | 200% more damage during the day, 300% more damage during the night |
| Relic Overdrive | 30x relic charge speed |
Set 2: Guns Blazing
Four cards that turn the Blunderbuss from a situational pickup into the whole build. They combine: Gunslinger guarantees you get the weapon, and the other three remove every reason not to use it.
| Card | Effect |
|---|---|
| The Gunslinger | All weapon choices are now Blunderbuss |
| Multishot | Blunderbuss attacks shoot in all 4 directions |
| Resilient Gunner | No recoil when using the Blunderbuss |
| Blunder Buster | Infinite ammo for the Blunderbuss |
The Gunslinger can be removed from the pool entirely by setting
EnableGunslingerCard = false. See
Configuration.Set 3: Unholy Alliance expansion
Set 3 ships as a separate package, Supercharged Tarots: Unholy Alliance Expansion. It adds ten cards split between solo play and the Unholy Alliance co-op mode. Each card can be individually enabled or disabled in that mod's own config file.
Solo cards
| Card | Effect |
|---|---|
| Blood for Blood | Killing an enemy grants you half a spirit heart |
| Reinforcement | You are immune to traps. Each time you take damage, summon a combat follower to fight for you |
| Second Wind | Gain 2 blue hearts for each heart you currently have |
| Final Stand | For every dead follower you own, increase weapon damage by 10% |
Co-op cards
| Card | Effect |
|---|---|
| Static Electricity | While near each other, pressing Attack generates lightning strikes |
| Duality | Attacking an enemy heals the other player for half a heart |
| Ignite | Both players explode when pressing Attack at the same time |
| Transference | Taking damage makes the other player explode in a large radius |
| Warding Bond | While near each other, negate damage taken at a 70% chance |
| Death Contract | Taking damage to red hearts transfers that damage as blue hearts to the other player |
The co-op cards can be used in solo play by setting
EnableCoopSoloEffects to
true in the Unholy Alliance config, but they are balanced around two players and
are very strong on their own.