Tarots

Card list

Every card in Supercharged Tarots Set 1, Set 2 Guns Blazing, and the Unholy Alliance expansion.

All of these cards join the normal tarot pool once the mod is installed. Numeric effects are the shipped defaults - most of them are multipliers you can retune in the config file.

Set 1: Ten powerful tarot cards

CardEffect
Shadow QuiverNear infinite curse casting
DeadeyeAlways crit
Supernova300% more curse damage
Ruinous Strike100% more damage
Ace of HeartsGrants you 10 black hearts
Curse PerfectedAlways perfect curse casting. Curses that require charging release perfectly at any time
Speedrunner4x movement speed
Sonic Surge5x attack speed
The Solunar Eclipse200% more damage during the day, 300% more damage during the night
Relic Overdrive30x relic charge speed

Set 2: Guns Blazing

Four cards that turn the Blunderbuss from a situational pickup into the whole build. They combine: Gunslinger guarantees you get the weapon, and the other three remove every reason not to use it.

CardEffect
The GunslingerAll weapon choices are now Blunderbuss
MultishotBlunderbuss attacks shoot in all 4 directions
Resilient GunnerNo recoil when using the Blunderbuss
Blunder BusterInfinite ammo for the Blunderbuss
The Gunslinger can be removed from the pool entirely by setting EnableGunslingerCard = false. See Configuration.

Set 3: Unholy Alliance expansion

Set 3 ships as a separate package, Supercharged Tarots: Unholy Alliance Expansion. It adds ten cards split between solo play and the Unholy Alliance co-op mode. Each card can be individually enabled or disabled in that mod's own config file.

Solo cards

CardEffect
Blood for BloodKilling an enemy grants you half a spirit heart
ReinforcementYou are immune to traps. Each time you take damage, summon a combat follower to fight for you
Second WindGain 2 blue hearts for each heart you currently have
Final StandFor every dead follower you own, increase weapon damage by 10%

Co-op cards

CardEffect
Static ElectricityWhile near each other, pressing Attack generates lightning strikes
DualityAttacking an enemy heals the other player for half a heart
IgniteBoth players explode when pressing Attack at the same time
TransferenceTaking damage makes the other player explode in a large radius
Warding BondWhile near each other, negate damage taken at a 70% chance
Death ContractTaking damage to red hearts transfers that damage as blue hearts to the other player
The co-op cards can be used in solo play by setting EnableCoopSoloEffects to true in the Unholy Alliance config, but they are balanced around two players and are very strong on their own.

Mods and site by InfernoDragon0

Cult of the Lamb is a trademark of Massive Monster and Devolver Digital. This is an unofficial fan project.