Followers

Changelog

Release history for Supercharged Followers, newest first.

v1.0.5 - Woolhaven support

  • Added support for Woolhaven
  • Added a new config shoudBypassHitstop, defaulting to true. It improves the combat experience by bypassing the pause in gameplay when attacking an enemy

v1.0.3 - AI improvements

New structure

  • Added a Super Rally Flag to rally or un-rally all followers

Balancing

  • Commander now strikes 3 times per attack
  • Reduced delay between attacks to 0.6 seconds, from 1 second

Performance improvements and bugfixes

  • Rewritten the follower AI again, to only have one brain per follower
  • Improved pathfinding and reduced delays for each follower finding enemies
  • Followers should continue fighting if new enemies spawn after the original enemies are cleared
  • Removed white flashing and camera shake from followers attacking
  • Follower brain no longer stops working at random chances

v1.0.2 - Optimization and bugfixes

  • Performance improvements by removing stacking coroutines, reducing the chance of crashing
  • Teleport followers back into the map if they end up out of bounds
  • Added config to change transparency of followers and the commander, defaulting to 0.5. Set it to 1 for fully opaque
  • Improved pathfinding for followers, preventing them from hitting air
  • Custom random targeting priority instead of always picking the closest target
  • Fixed an issue where prestige was given instead of taken if the follower was max level
  • Fixed regeneration per room not working as expected

v1.0.1

  • Potentially fixed an issue with followers loading early and no longer pathfinding

Mods and site by InfernoDragon0

Cult of the Lamb is a trademark of Massive Monster and Devolver Digital. This is an unofficial fan project.