Followers
Changelog
Release history for Supercharged Followers, newest first.
v1.0.5 - Woolhaven support
- Added support for Woolhaven
- Added a new config
shoudBypassHitstop, defaulting totrue. It improves the combat experience by bypassing the pause in gameplay when attacking an enemy
v1.0.3 - AI improvements
New structure
- Added a Super Rally Flag to rally or un-rally all followers
Balancing
- Commander now strikes 3 times per attack
- Reduced delay between attacks to 0.6 seconds, from 1 second
Performance improvements and bugfixes
- Rewritten the follower AI again, to only have one brain per follower
- Improved pathfinding and reduced delays for each follower finding enemies
- Followers should continue fighting if new enemies spawn after the original enemies are cleared
- Removed white flashing and camera shake from followers attacking
- Follower brain no longer stops working at random chances
v1.0.2 - Optimization and bugfixes
- Performance improvements by removing stacking coroutines, reducing the chance of crashing
- Teleport followers back into the map if they end up out of bounds
- Added config to change transparency of followers and the commander, defaulting to 0.5. Set it to 1 for fully opaque
- Improved pathfinding for followers, preventing them from hitting air
- Custom random targeting priority instead of always picking the closest target
- Fixed an issue where prestige was given instead of taken if the follower was max level
- Fixed regeneration per room not working as expected
v1.0.1
- Potentially fixed an issue with followers loading early and no longer pathfinding