CotL MiniMods 1.3.3

Lots of custom things including structures, rituals, follower commands, and trial of the gods.

Features

Pick a category to browse everything MiniMods brings to your cult.

Structures for automation, from AIO mines to remote follower management.

  • Infernal Infuser 1.3.0

    Replaces the Relic Infuser. Select any number of Trials and Augments to raise the difficulty of your next run, at your own pace.

  • Wishing Well II 1.3.0

    Powered by Strange Material. Pick any number of tarot cards from the vanilla and custom pools, plus a relic, to carry into your next run at no cost. Tarot effects no longer apply inside the base.

  • Fishing Hut II 1.3.0

    The replacement for the vanilla fishing hut, used by the Fisher role. Each hut stores up to 75 fish.

  • AIO Quarry

    Choose from ten materials to collect. A follower mines it for you. Left click to collect, right click to change the material.

  • AIO Incubator

    Choose any seed type and a follower farms it for you.

  • Bone Mines

    Followers mine bones here, indefinitely.

  • Silk Mines

    Followers mine silk here, indefinitely.

  • Crystal Mines

    Followers mine crystals here, indefinitely.

  • Alchemy Cauldron

    Pick a necklace to create, then play a minigame. Finish without a single failure and the necklace is yours.

  • Sous Chef Desk

    Select one of ten dishes as the signature dish and the Sous Chef cooks it. No more queueing meals by hand.

  • Waiter Desk

    Followers serve food to each other and collect from the Follower Kitchen. Build one per waiter you want.

  • Follower Management Device

    Spy on your followers and assign work commands remotely.

  • Endless Pit of Gluttony

    An infinite grave. Only the Reaper can bury bodies here, and it generates Strange Energy for every follower inside.

  • Strange Generator

    Converts Strange Material and gold into Strange Energy.

  • Energy Controller

    Transfers energy from generators to the structures that need it, including the Endless Pit and Strange Generator.

  • Stasis Chamber

    Spends 50 Strange Energy to freeze time, then 10 Strange Energy per real minute while you stay in the base.

  • Study Table

    Followers study Strange Material here for experience.

  • Telescope

    Where the Astrologer reads the stars and drops Strange Material.

  • Lucky Narinder Statue

    Followers devote to Narinder here. Narinder himself can devote to it to level up instantly.

  • Tree of Giving

    Followers work here to generate small and medium gifts.

  • Boutique 1.2.2

    A second source of gifts. Followers work here and produce small and medium gifts. Costs 5 Strange Material and 10 logs.

Trial of the Gods

Build a Infernal Infuser, then stack any number of Trials and Augments. They can all be active at once.

Trials

  • Trial of Narinder

    Each active Augment increases your dodge cooldown by 25%. Each active Trial gives enemies a 10% chance to kill you instantly on hit, and raises your vulnerability by 1% for every enemy you have killed this run.

  • Trial of Leshy

    For each active Augment, a non-boss enemy taking non-lethal damage has a 5% chance to duplicate at half health. For each active Trial, a copy of every non-boss enemy spawns every 10 seconds at half health.

  • Trial of Heket

    For each active Trial, taking damage has a 10% chance to cost you a tarot card. For each active Augment, taking damage drains 10% of your curse charge.

  • Trial of Shamura

    For each active Trial, taking damage heals every enemy for 10% of their health. For each active Augment, enemies gain 0.5% damage resistance each time they are hit, up to 90%.

  • Trial of Kallamar

    For each active Trial, all enemies drop a pool of poison every 10 seconds, one second faster per Trial. For each active Augment, a pool of poison spawns under you every 15 seconds, one second faster per Augment.

Augments

Augment of Exhaustion
Every dodge costs 0.1 movement speed, down to a floor of 1.0.
Augment of Swarm
Enemies move 20% faster.
Augment of Explosion
Enemies explode on death.
Augment of Bloodpact
When an enemy dies, other enemies spawn a poison puddle beneath them.
Augment of Persistence
Enemies heal 5% of their health every 3 seconds. Bosses heal 3%.
Augment of Resistance
Enemies have a 25% chance to ignore a hit entirely.
Augment of Dissonance
Dodging costs 20% curse charge, and is impossible below 20%.
Augment of Curse
Every attack drains 5% of your curse charge.
Augment of Grace
When an enemy dies, every other enemy heals 25% of their maximum health.
Augment of Bombardment
Every hit you land spawns two bombs around you.

Mods and site by InfernoDragon0

Cult of the Lamb is a trademark of Massive Monster and Devolver Digital. This is an unofficial fan project.