CotL MiniMods 1.3.3
Lots of custom things including structures, rituals, follower commands, and trial of the gods.
Features
Pick a category to browse everything MiniMods brings to your cult.
Structures for automation, from AIO mines to remote follower management.
Infernal Infuser 1.3.0
Replaces the Relic Infuser. Select any number of Trials and Augments to raise the difficulty of your next run, at your own pace.
Wishing Well II 1.3.0
Powered by Strange Material. Pick any number of tarot cards from the vanilla and custom pools, plus a relic, to carry into your next run at no cost. Tarot effects no longer apply inside the base.
Fishing Hut II 1.3.0
The replacement for the vanilla fishing hut, used by the Fisher role. Each hut stores up to 75 fish.
AIO Quarry
Choose from ten materials to collect. A follower mines it for you. Left click to collect, right click to change the material.
AIO Incubator
Choose any seed type and a follower farms it for you.
Bone Mines
Followers mine bones here, indefinitely.
Silk Mines
Followers mine silk here, indefinitely.
Crystal Mines
Followers mine crystals here, indefinitely.
Alchemy Cauldron
Pick a necklace to create, then play a minigame. Finish without a single failure and the necklace is yours.
Sous Chef Desk
Select one of ten dishes as the signature dish and the Sous Chef cooks it. No more queueing meals by hand.
Waiter Desk
Followers serve food to each other and collect from the Follower Kitchen. Build one per waiter you want.
Follower Management Device
Spy on your followers and assign work commands remotely.
Endless Pit of Gluttony
An infinite grave. Only the Reaper can bury bodies here, and it generates Strange Energy for every follower inside.
Strange Generator
Converts Strange Material and gold into Strange Energy.
Energy Controller
Transfers energy from generators to the structures that need it, including the Endless Pit and Strange Generator.
Stasis Chamber
Spends 50 Strange Energy to freeze time, then 10 Strange Energy per real minute while you stay in the base.
Study Table
Followers study Strange Material here for experience.
Telescope
Where the Astrologer reads the stars and drops Strange Material.
Lucky Narinder Statue
Followers devote to Narinder here. Narinder himself can devote to it to level up instantly.
Tree of Giving
Followers work here to generate small and medium gifts.
Boutique 1.2.2
A second source of gifts. Followers work here and produce small and medium gifts. Costs 5 Strange Material and 10 logs.
Trial of the Gods
Build a Infernal Infuser, then stack any number of Trials and Augments. They can all be active at once.
Trials
Trial of Narinder
Each active Augment increases your dodge cooldown by 25%. Each active Trial gives enemies a 10% chance to kill you instantly on hit, and raises your vulnerability by 1% for every enemy you have killed this run.
Trial of Leshy
For each active Augment, a non-boss enemy taking non-lethal damage has a 5% chance to duplicate at half health. For each active Trial, a copy of every non-boss enemy spawns every 10 seconds at half health.
Trial of Heket
For each active Trial, taking damage has a 10% chance to cost you a tarot card. For each active Augment, taking damage drains 10% of your curse charge.
Trial of Shamura
For each active Trial, taking damage heals every enemy for 10% of their health. For each active Augment, enemies gain 0.5% damage resistance each time they are hit, up to 90%.
Trial of Kallamar
For each active Trial, all enemies drop a pool of poison every 10 seconds, one second faster per Trial. For each active Augment, a pool of poison spawns under you every 15 seconds, one second faster per Augment.
Augments
- Augment of Exhaustion
- Every dodge costs 0.1 movement speed, down to a floor of 1.0.
- Augment of Swarm
- Enemies move 20% faster.
- Augment of Explosion
- Enemies explode on death.
- Augment of Bloodpact
- When an enemy dies, other enemies spawn a poison puddle beneath them.
- Augment of Persistence
- Enemies heal 5% of their health every 3 seconds. Bosses heal 3%.
- Augment of Resistance
- Enemies have a 25% chance to ignore a hit entirely.
- Augment of Dissonance
- Dodging costs 20% curse charge, and is impossible below 20%.
- Augment of Curse
- Every attack drains 5% of your curse charge.
- Augment of Grace
- When an enemy dies, every other enemy heals 25% of their maximum health.
- Augment of Bombardment
- Every hit you land spawns two bombs around you.

















