MP Steam

COTL MP Steam

Online two-player co-op for Cult of the Lamb over Steam peer-to-peer, currently in closed testing.

COTL MP Steam adds online two-player co-op to Cult of the Lamb. It runs over Steam peer-to-peer networking, so there is no dedicated server and nothing to port forward: one player hosts on their own save and the other joins from the Steam friends list or a Discord invite.

MP Steam is an experimental test build. The mod files are handed to testers directly and are not shared publicly, so there is no download on this site. Ask in the modding Discord if you want in.

How it works

The host is authoritative. Their save is loaded, streamed to the guest in memory, and it is the copy that keeps the progress. The guest plays inside that world as the vanilla goat, with their own camera, HUD, health and curses — and their own saves are never written to.

Hosting and joining

Starting a lobby, inviting a friend, chat, pings and the parity checks that run on connect.

Changelog

Everything in the current test build.

Requirements

  • Cult of the Lamb on Steam, the same game version on both machines.
  • BepInEx 5.4.21 and COTL_API.
  • The same mods on both sides. The handshake compares the protocol version, the MP build and every installed plugin by file hash, and tells you exactly what does not match.
  • Discord running, if you want Invite to Play and Ask to Join.

What is synced

Dungeons (room seeds, decoration, enemies, damage, knock-outs and revives), boss fights, base building, follower commands, altar rituals, the cult's inventory, conversations, the adventure map, and CultTweaker skins and content. Rewards are instanced, so both players take their own weapons, curses, relics and tarot cards from a room.

Many interactions still have to be patched by hand, so something you try may only happen on one screen. Reporting those is the point of the test — send steps to reproduce plus BepInEx/LogOutput.log from both machines.

CultTweaker together

If both players run a matching CultTweaker build:

  • custom follower and player skins follow all session long, including switching back to a vanilla skin;
  • the host's CultTweaker content can be downloaded on join, after a consent prompt, on its own low-priority transfer lane so it does not spike your ping;
  • the F4 room editor works over the link — the world freezes for both of you, edits appear live, the other player's selection is drawn in amber, and the host saves the file and ships it across.

Mods and site by InfernoDragon0

Cult of the Lamb is a trademark of Massive Monster and Devolver Digital. This is an unofficial fan project.