CultTweaker
CultTweaker
An in-game world editor and content loader for Cult of the Lamb - custom spines, weapons, NPCs, quests, enemies, structures, items and whole dungeons.

CultTweaker is a mod that lets players add their own custom content to Cult of the Lamb. It began as a Spine loader for custom lamb skins and has grown into a full content toolkit: an in-game editor called the Worldshaper, custom dungeons, weapons, NPCs with quests, enemies, structures, items, meals, tarot cards, follower forms and a modding API other mods can build on.
CultTweaker 2.0 is an experimental pre-release. Bugs may corrupt or lose save
data. Back up your game saves (
AppData/LocalLow/Massive Monster/Cult Of The Lamb/saves)- ideally play on a spare slot - and back up your creations in
BepInEx/plugins/CultTweaker/:CustomNodeBlueprints,CustomLevelBlueprints,CustomDungeonMaps,CustomWorldMaps,CustomBaseMaps,CustomMainMenus,CustomShapeProfiles,LightingProfiles.json,QuestProgress.
Where to start
Features
- Load custom player spines, with multiple skins per skeleton and a separate spine per player in co-op
- Fleece transmog and fleece cycling across every player skin, custom ones included
- Custom follower forms with variants, per-part placement and colour sets, plus full follower colour control
- Custom weapons declared inside a player spine, built on a vanilla weapon
- Custom NPCs with branching dialogue and quests that appear in the game's own objectives panel
- Custom enemies that mimic a vanilla enemy's AI and re-tune its numbers
- Custom structures as sprites or animated Spine skeletons, and overrides for the game's existing structure art
- Custom inventory items, meals and tarot cards
- The Worldshaper: an in-game room, base, hub, dungeon, world map and main menu editor
- Custom dungeons built from room blueprints, level blueprints and dungeon maps
- Editing together over COTL MP Steam
- A no-code content path and a code contract for other mods
Version facts
| Fact | Value |
|---|---|
| Plugin version | 2.0.0, with PreRelease set to true |
| Pre-release 6 package version | 2.0.5 |
| Built for | Cult of the Lamb 1.5.26 (earlier versions are not supported) |
| Plugin GUID | InfernoDragon0.cotl.CustomSpineLoader |
| Plugin name | CultTweaker |
| Hard dependency | COTL_API (io.github.xhayper.COTL_API) |
Download
Compatibility with saved work
Maps, levels, worlds, hubs, base edits and menu presets saved in pre-release 5 still open in pre-release 6. Maps saved by pre-release 6 carry an id on every object, which older builds ignore.
Quest progress is kept in CultTweaker's own per-save-slot file rather than the
game's save, so it travels with the
CultTweaker folder. Copy both when moving a
save.