Supercharged Tarots
Twenty-four cards across three sets, dropped into the normal run pool. Collect them from the Wishing Well if you also run MiniMods.
Set 1: Powerful Tarot Cards
The original set. Empowered cards for your taking.
Shadow Quiver
Near infinite curse casting.
Deadeye
Every hit is a critical hit.
Supernova
300% more curse damage.
Ruinous Strike
100% more weapon damage.
Ace of Hearts
Grants ten black hearts.
Curse Perfected
Always a perfect curse cast. Curses that need charging release perfectly at any moment.
Speedrunner
4x movement speed.
Sonic Surge
5x attack speed.
The Solunar Eclipse
200% more damage during the day, 300% more at night.
Relic Overdrive
30x relic charge speed.
Set 2: Guns Blazing
Blunderbuss based cards. The Gunslinger can be removed from the pool in the mod config.
The Gunslinger
Every weapon choice becomes a blunderbuss.
Multishot
Blunderbuss attacks fire in all four directions.
Resilient Gunner
No recoil when firing the blunderbuss.
Blunder Buster
Infinite blunderbuss ammo.
Set 3: Unholy Alliance
Empowered cards for the co-op update. Card art by LiteLikesArt.
Blood for Blood
SoloKilling an enemy grants you half a spirit heart.
Reinforcement
SoloYou are immune to traps, and every time you take damage a combat follower is summoned to fight for you.
Second Wind
SoloGain two blue hearts for every heart you currently have.
Final Stand
SoloFor every dead follower you own, weapon damage goes up by 10%.
Static Electricity
Co-opWhile the two of you are close together, pressing Attack calls down lightning strikes.
Duality
Co-opAttacking an enemy heals the other player for half a heart.
Ignite
Co-opBoth players explode when you press Attack at the same time.
Transference
Co-opTaking damage makes the other player explode in a large radius.
Warding Bond
Co-opWhile the two of you are close together, damage is negated 70% of the time.
Death Contract
Co-opDamage taken to red hearts is transferred to the other player as blue-hearts.
Supercharged Followers
Rally your followers into the dungeon. Equip them, class them, and push them through prestige ranks.
Rally Flag
Left click to rally your followers to battle. Right click to appoint a commander. Click a flag again after every run to let followers join the next fight.
Super Rally Flag
Rally or un-rally every follower at once.
Barracks
Left click to change a follower class for a different set of bonuses. Right click to spend prestige on levels.
Commander
Only one commander at a time, appointed from the Rally Flag.
- Attack
- +3
- Health
- +10
- Attack speed
- +1
- Movement speed
- +9
- Regeneration per room
- +1.5
- Size
- Double the normal follower size
Necklaces
Equip a necklace to change what a follower brings to the fight.
- Feather
- Movement speed +2
- Flower
- Attack speed +1
- Moon
- Damage +1
- Nature
- Regenerates 0.25 health per room cleared
- Skull
- Health +3
- Golden Skull
- Revives on room clear, except in boss rooms
Classes
Set from the Barracks.
- Missionary
- Movement speed +2, health +1
- Holiday
- Health +4
- Warrior
- Damage +2, health +2
- Prayer
- Damage +4
- Undertaker
- Regenerates half a heart on finishing a room
Prestige levels
Earn one prestige for each follower still alive when a run ends, up to twelve per run. Levels cost 3/6/9/12/15/20/40/60/80/100.
- Level 1
- Base attack +0.5, base health +0.5 hearts
- Level 2
- Attack delay -0.25s, base health +0.5 hearts
- Level 3
- Movement speed +25%, base health +1 heart
- Level 4
- Base attack +0.5 again, base health +0.5 hearts
- Level 5
- Attack delay -0.5s more, base health +0.5 hearts
- Level 6
- Regenerates 0.5 hearts on killing an enemy
- Level 7
- 20% chance to drop blue half hearts on a kill
- Level 8
- Regenerates curse and relic charge when hitting an enemy
- Level 9
- 10% chance to drop prestige on a kill
- Level 10
- 10% chance to deal a 5x critical hit




















