MiniMods
Trial of the Gods
The opt-in difficulty system added in MiniMods 1.3.0 - five Trials and ten Augments, stackable in any combination.
Trial of the Gods is the headline feature of MiniMods v1.3.0. Runs are more dangerous than ever, and you choose exactly how much more. Nothing here is mandatory: with no Trials and no Augments selected, runs behave normally.
Getting started
- Build an Infernal Infuser in your base. It replaces the Relic Infuser from v1.2.1 - if you already had a Relic Infuser built, that structure becomes the Infernal Infuser.
- Interact with it.
- Select any number of Trials and Augments.
- They apply to your next run.
All Trials and all Augments can be active at the same time. Trials and Augments
also feed each other - most Trials scale off how many Augments you have active,
and vice versa - so difficulty rises faster than the count of things you selected.
Need more power to overcome the Trials? That is what the Supercharged series is
for. Supercharged Tarots and
Supercharged Followers both stack with Trial of
the Gods, and running everything at maximum difficulty is intended to be close to
impossible without them.
Trials
| Trial | Effect |
|---|---|
| Trial of Narinder | Each active Augment increases your dodge cooldown by 25%. Each active Trial grants enemies a 10% chance of instantly killing you on hit, and increases your vulnerability to damage by 1% for each enemy you have killed during the run |
| Trial of Leshy | For each active Augment, whenever a non-boss enemy takes non-lethal damage there is a 5% chance for it to duplicate at half of its current HP. For each active Trial, a copy of each non-boss enemy spawns every 10 seconds at half of its current HP |
| Trial of Heket | For each active Trial, whenever you take damage you have a 10% chance of losing a tarot card. For each active Augment, each time you take damage you lose 10% of your curse charge |
| Trial of Shamura | For each active Trial, each time you take damage all enemies heal 10% of their health. For each active Augment, when enemies take damage their damage resistance increases by 0.5%, up to 90% |
| Trial of Kallamar | Every 10 seconds, all enemies drop a pool of poison - each active Trial speeds this up by 1 second. Every 15 seconds, a pool of poison spawns on your location - each active Augment speeds this up by 1 second |
Augments
| Augment | Effect |
|---|---|
| Augment of Exhaustion | Each time you dodge, you lose 0.1 movement speed. Minimum 1.0 speed |
| Augment of Swarm | Enemies move 20% faster |
| Augment of Explosion | Enemies explode on death |
| Augment of Bloodpact | When an enemy dies, other enemies spawn a poison puddle under them |
| Augment of Persistence | Enemies heal 5% of their health every 3 seconds. Bosses heal 3% of their health every 3 seconds |
| Augment of Resistance | Enemies have a 25% chance of not taking damage from hits |
| Augment of Dissonance | Dodging costs 20% curse charge, and you cannot dodge below 20% curse charge |
| Augment of Curse | Each time you attack, you lose 5% curse charge |
| Augment of Grace | When an enemy dies, all other enemies heal 25% of their max HP |
| Augment of Bombardment | Each time you hit an enemy, 2 bombs appear around you |
Notes
- Trials and Augments apply to normal runs.
- Every trigger of a Trial or Augment is recorded in the debug log, which is useful when working out what killed you.
- Trial of the Gods assets are currently placeholders.