MiniMods

Trial of the Gods

The opt-in difficulty system added in MiniMods 1.3.0 - five Trials and ten Augments, stackable in any combination.

Trial of the Gods is the headline feature of MiniMods v1.3.0. Runs are more dangerous than ever, and you choose exactly how much more. Nothing here is mandatory: with no Trials and no Augments selected, runs behave normally.

Getting started

  1. Build an Infernal Infuser in your base. It replaces the Relic Infuser from v1.2.1 - if you already had a Relic Infuser built, that structure becomes the Infernal Infuser.
  2. Interact with it.
  3. Select any number of Trials and Augments.
  4. They apply to your next run.
All Trials and all Augments can be active at the same time. Trials and Augments also feed each other - most Trials scale off how many Augments you have active, and vice versa - so difficulty rises faster than the count of things you selected.
Need more power to overcome the Trials? That is what the Supercharged series is for. Supercharged Tarots and Supercharged Followers both stack with Trial of the Gods, and running everything at maximum difficulty is intended to be close to impossible without them.

Trials

TrialEffect
Trial of NarinderEach active Augment increases your dodge cooldown by 25%. Each active Trial grants enemies a 10% chance of instantly killing you on hit, and increases your vulnerability to damage by 1% for each enemy you have killed during the run
Trial of LeshyFor each active Augment, whenever a non-boss enemy takes non-lethal damage there is a 5% chance for it to duplicate at half of its current HP. For each active Trial, a copy of each non-boss enemy spawns every 10 seconds at half of its current HP
Trial of HeketFor each active Trial, whenever you take damage you have a 10% chance of losing a tarot card. For each active Augment, each time you take damage you lose 10% of your curse charge
Trial of ShamuraFor each active Trial, each time you take damage all enemies heal 10% of their health. For each active Augment, when enemies take damage their damage resistance increases by 0.5%, up to 90%
Trial of KallamarEvery 10 seconds, all enemies drop a pool of poison - each active Trial speeds this up by 1 second. Every 15 seconds, a pool of poison spawns on your location - each active Augment speeds this up by 1 second

Augments

AugmentEffect
Augment of ExhaustionEach time you dodge, you lose 0.1 movement speed. Minimum 1.0 speed
Augment of SwarmEnemies move 20% faster
Augment of ExplosionEnemies explode on death
Augment of BloodpactWhen an enemy dies, other enemies spawn a poison puddle under them
Augment of PersistenceEnemies heal 5% of their health every 3 seconds. Bosses heal 3% of their health every 3 seconds
Augment of ResistanceEnemies have a 25% chance of not taking damage from hits
Augment of DissonanceDodging costs 20% curse charge, and you cannot dodge below 20% curse charge
Augment of CurseEach time you attack, you lose 5% curse charge
Augment of GraceWhen an enemy dies, all other enemies heal 25% of their max HP
Augment of BombardmentEach time you hit an enemy, 2 bombs appear around you

Notes

  • Trials and Augments apply to normal runs.
  • Every trigger of a Trial or Augment is recorded in the debug log, which is useful when working out what killed you.
  • Trial of the Gods assets are currently placeholders.

Mods and site by InfernoDragon0

Cult of the Lamb is a trademark of Massive Monster and Devolver Digital. This is an unofficial fan project.