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Built for Cult of the Lamb ",[186,187,188],"strong",{},"1.5.26","; earlier versions\nof the game are not supported.",[191,192,57],"h3",{"id":193},"custom-weapons",[195,196,197,213,216,222,228,235,242],"ul",{},[198,199,200,201,204,205,208,209,212],"li",{},"A ",[186,202,203],{},"player spine can now add weapons to the game",", declared in the spine's own\n",[181,206,207],{},"config.json"," under ",[181,210,211],{},"weapons",". Each is built on a vanilla weapon, keeping its\nheavy attack, sounds, hit shapes and pickup card while swapping in your look,\nyour combo and your numbers",[198,214,215],{},"Every hit of a combo is yours to set: animation, damage, swing speed, range, hit\nbox size, knockback, lunge speed and length, camera shake, attack type, whether\nthe next hit can be queued, whether you can turn mid-swing, and when in the\nanimation the hit lands and the swing can be broken out of",[198,217,218,221],{},[186,219,220],{},"Any spine can wield any spine's weapon."," The art is transplanted into\nwhichever player skin is worn, and a swing with no animation of its own falls\nback to the base weapon's",[198,223,224,227],{},[186,225,226],{},"Chain weapons"," are supported in full: sweep shapes, hook motion patterns, up\nto two chains swung at once with a delay between them, and your own hook art and\nsize at the end of the chain",[198,229,230,231,234],{},"Added ",[181,232,233],{},"preloadWeapons"," to load a spine's weapon art at startup rather than at\nthe moment a weapon is picked up",[198,236,237,238,241],{},"Added a ",[181,239,240],{},"Debug \u002F WeaponHitboxes"," config that draws the hit shape of every swing,\nand the chain hook's own collider as it flies",[198,243,244,245,248],{},"The ",[186,246,247],{},"Podium tool"," now has a dropdown to pin which weapon a podium hands out",[191,250,252],{"id":251},"custom-npc-quests","Custom NPC quests",[195,254,255,261,267,270,273,276],{},[198,256,257,260],{},[186,258,259],{},"A custom NPC can now hand out quests",", shown in the game's own objectives\npanel with the same headings, tick boxes, counters and countdown wheels",[198,262,263,264],{},"Quests finish on the same kinds of criteria the game's own do: gathering items,\nkilling enemies, building, growing the flock, clearing a dungeon (custom ones\nincluded), performing a ritual, speaking to another custom NPC, a flag another\nmod raises, or ",[186,265,266],{},"any of the game's own story beats",[198,268,269],{},"Dialogue drives them: a node or an answer can hand a quest out, take it in, or\ngive it up",[198,271,272],{},"An NPC greets you differently depending on where a quest stands - untaken, under\nway, ready to hand in, finished or failed",[198,274,275],{},"Quests can pay out items, be repeatable, run on a timer, and take the items they\nasked for when they are handed in",[198,277,278],{},"Progress is kept in CultTweaker's own file, one per save slot; the game's save\nfile is left untouched",[191,280,282],{"id":281},"whiteboard","Whiteboard",[284,285,286],"note",{},"The pre-release 6 notes restate the pre-release 5 entries for this section and add\nthe refinements listed below.",[195,288,289,297,300,303],{},[198,290,237,291,293,294],{},[186,292,282],{}," tool: a Show whiteboard toggle, Draw with a size slider\nand nine colours, Erase with its own size, and ",[186,295,296],{},"Clear all",[198,298,299],{},"Strokes are never selectable and never part of the room; they show only while\nthe editor is open, are saved with the map, and travel to the other player live",[198,301,302],{},"One drag is one stroke and one undo; an erase drag is one undo too, and Clear\nall wipes the board in one undoable step",[198,304,305],{},"The chosen colour shows a white border instead of being covered, and the brush\nlands exactly under the cursor",[191,307,309],{"id":308},"multiplayer","Multiplayer",[284,311,286],{},[195,313,314,317,320,323,326,329,332,335,345],{},[198,315,316],{},"Added editing together over COTL MP Steam: either player can open the map editor\nin the base and both see every change as it happens",[198,318,319],{},"Added a shared pause, and a chat line inviting the other player to press F4",[198,321,322],{},"Added two selection colours: yours cyan, theirs amber, on the object, its\noutline, their cursor and in the layer list",[198,324,325],{},"Added locking: an object the other player has selected or is dragging cannot be\ntaken until they let go",[198,327,328],{},"Added live drags: moves, resizes and reshapes show on the other screen while the\nmouse is still down; cursors no longer flicker, dragged objects glide instead of\njittering, and lighting changes fade in",[198,330,331],{},"Saving from either side saves on the host's machine; the guest receives the\nfiles",[198,333,334],{},"Custom dungeon levels work in a session, and both players can edit the rooms\ntogether",[198,336,237,337,340,341,344],{},[186,338,339],{},"Resync"," button, a ",[181,342,343],{},"MapEditor \u002F NetVerbose"," config and a \"Sync\nself-test\" button for tracking down a desync",[198,346,347],{},"Every saved object now carries an id in its map file; maps saved by pre-release\n5 still open",[191,349,351],{"id":350},"for-mod-authors","For mod authors",[195,353,354,365,368],{},[198,355,356,357,360,361,364],{},"Added a small ",[186,358,359],{},"code contract",", ",[181,362,363],{},"CultTweakerApi",", which lists and finds every\nkind of custom content this install has - dungeons, NPCs, enemies, items, meals,\ntarots, structures, weapons, skins, rooms, levels, world maps, menus, cutscenes\nand quests - and can enter a custom dungeon, spawn a custom NPC, drive a quest\nand locate content on disk",[198,366,367],{},"Shipping content through CultTweaker still needs no code at all",[198,369,370],{},"Documented the load-order trap and why the numbers the game gives custom content\nmust never be saved or sent to another machine",[191,372,374],{"id":373},"fixes","Fixes",[195,376,377,380,383,386],{},[198,378,379],{},"Fixed door pads growing across the whole room when the room's centre is a hole\n(a pit, a tree)",[198,381,382],{},"Fixed placed enemies waking up and attacking while the editor was open with\nmultiplayer enabled, even when hosting alone",[198,384,385],{},"Fixed the guest being stuck on the summoning screen when the host entered a\ncustom dungeon level",[198,387,388],{},"Fixed a move or resize received from the other player sometimes respawning the\nobject instead of moving it, which left enemy bodies behind on the guest's\nscreen",[172,390,392],{"id":391},"_200-world-shaper-pre-release-5","2.0.0 - World Shaper, pre-release 5",[191,394,396],{"id":395},"layers","Layers",[195,398,399,404,407,410],{},[198,400,237,401,403],{},[186,402,396],{}," panel at the left edge of the map editor: every object in the\nroom listed by what placed it - Shapes, Podiums, Enemies, NPCs, Structures,\nProps and Triggers",[198,405,406],{},"Click a row to select that object; the tree follows your selection and scrolls\nto it, and section headers stay pinned",[198,408,409],{},"Shift-click two rows to select the run between them",[198,411,412],{},"Built for big rooms: a base town of six hundred objects scrolls and highlights\nwithout lag",[191,414,416],{"id":415},"multi-selection-and-groups","Multi-selection and groups",[195,418,419,422,429],{},[198,420,421],{},"Added multi-selection to the Select tool: Shift-click adds or removes; move and\ndepth drags move everything together, one undo puts the whole drag back, and\nDelete removes the lot",[198,423,424,425,428],{},"Added groups with ",[186,426,427],{},"Ctrl+G","; Ctrl+G on a whole group dissolves it, and both are\nundoable",[198,430,431],{},"Groups are saved with the map and come back on load; the Layers panel shows each\ngroup as a folder",[191,433,282],{"id":434},"whiteboard-1",[195,436,437,444,447],{},[198,438,237,439,441,442],{},[186,440,282],{}," tool with Show, Draw (size slider, nine colours), Erase\nand ",[186,443,296],{},[198,445,446],{},"Strokes are never selectable, show only while the editor is open, are saved with\nthe map, and travel to the other player live",[198,448,449],{},"One drag is one stroke and one undo",[191,451,119],{"id":452},"structures",[195,454,455,469,479],{},[198,456,457,458,461,462,465,466],{},"Added the DLC dungeons' dressing to the structure browser: ",[186,459,460],{},"DLC Dungeon \u002F\nEwefall"," and ",[186,463,464],{},"DLC Dungeon \u002F Rot",", with the whole decoration plots beside them\nas ",[186,467,468],{},"... Plots",[198,470,471,472,475,476],{},"Added the ",[186,473,474],{},"Art"," groups (cave biome pieces, the base's weeds, some boss and\nshop room dressing) and ",[186,477,478],{},"Tile Decorations",[198,480,481,482,461,485,488,489],{},"The old ",[186,483,484],{},"Placement Objects \u002F DLC",[186,486,487],{},"VFX \u002F DLC"," folders are now\n",[186,490,491],{},"... \u002F Misc",[191,493,309],{"id":494},"multiplayer-1",[195,496,497,505],{},[198,498,499,500,340,502,504],{},"Added editing together over COTL MP Steam, a shared pause, two selection\ncolours, locking, live drags, host-side saving, custom dungeon levels in a\nsession, a ",[186,501,339],{},[181,503,343],{}," config and a \"Sync\nself-test\" button",[198,506,507],{},"Every saved object now carries an id in its map file; maps saved by pre-release\n4 still open",[191,509,374],{"id":510},"fixes-1",[195,512,513],{},[198,514,515],{},"Fixed door pads growing across the whole room when the room's centre is a hole",[172,517,519],{"id":518},"_200-world-shaper-pre-release-4","2.0.0 - World Shaper, pre-release 4",[191,521,523],{"id":522},"follower-skin-editor","Follower skin editor",[195,525,526,537,540,547,550,556,559],{},[198,527,528,529,532,533,536],{},"Added a follower skin editor on ",[186,530,531],{},"F8",", editing the same ",[181,534,535],{},"FollowerSkins\u002F","\nfolders the mod loads",[198,538,539],{},"Added a left panel: skin and variant picking, new skins and variants, colour\nset, base skin, animation preview, and the list of overridden slots",[198,541,542,543,546],{},"Added an ",[186,544,545],{},"Outfit"," picker to the preview, for looking only - never saved with\nthe skin",[198,548,549],{},"Added a right panel for the selected layer: slot, image, hide, placement sliders\nand colour",[198,551,230,552,555],{},[181,553,554],{},"skin\u002Fvariant"," naming, so one prompt saves either a new variant or a whole\nnew skin",[198,557,558],{},"Added live reload: a saved skin can be worn by followers without restarting",[198,560,561],{},"Adding a colour set is now an entry at the top of the Colour set list",[191,563,565],{"id":564},"player-skins","Player skins",[195,567,568],{},[198,569,570],{},"Custom player spines now show on the player tab of the inventory, in\nKnucklebones and in Flockade, for both players and on the Flockade result card",[191,572,119],{"id":573},"structures-1",[195,575,576,579,582,585,588,596],{},[198,577,578],{},"Added an \"Affected by wind\" checkbox, armed for the next placement or set on\nanything already placed",[198,580,581],{},"Added wind to structures built from several sprites",[198,583,584],{},"Added shadows to custom structures, which previously cast none",[198,586,587],{},"Improved see-through so it can be worn together with wind",[198,589,230,590,593,594],{},[181,591,592],{},"\"HideFromBuildMenu\": true"," to a custom structure's ",[181,595,207],{},[198,597,237,598,601],{},[186,599,600],{},"Custom"," group to the structure tool, holding every custom structure,\nhidden ones included",[191,603,605],{"id":604},"triggers","Triggers",[195,607,608,611,614],{},[198,609,610],{},"Added a \"Blocking volume\" checkbox: the trigger becomes an invisible wall to\nplayers and enemies, drawn in red",[198,612,613],{},"Added enemy pathfinding around blocking volumes, updated as they are moved and\nresized",[198,615,616],{},"Added a \"Play animation on object\" action, with a choice of what happens when\nthat animation ends",[191,618,620],{"id":619},"loading","Loading",[195,622,623,626],{},[198,624,625],{},"Custom follower skins are now baked once and kept: roughly 10 seconds off the\nstartup and about 2 GB less memory while it loads",[198,627,628],{},"A skin is rebuilt only when you change it, and the kept copy can be shipped with\na skin",[191,630,632],{"id":631},"compatibility","Compatibility",[195,634,635],{},[198,636,637,638,640],{},"Built for Cult of the Lamb ",[186,639,188],{},"; earlier versions are no longer supported",[191,642,374],{"id":643},"fixes-2",[195,645,646,649,652,655],{},[198,647,648],{},"Fixed F5 starting the test dungeon from the title screen and during scene\nchanges",[198,650,651],{},"Fixed a structure's own sprites, added as it is placed, missing the look it was\ngiven",[198,653,654],{},"Fixed naming a skin confirming a name the editor would not accept",[198,656,657],{},"Fixed the skin editor claiming to get a skin ready to edit while doing nothing",[172,659,661],{"id":660},"_200-world-shaper-pre-release-3","2.0.0 - World Shaper, pre-release 3",[191,663,665],{"id":664},"base-editor","Base editor",[195,667,668,671,674,677,680],{},[198,669,670],{},"Added editing of your own base town: move and place structures, terrain and\npaths with the F4 tools",[198,672,673],{},"Added save protection - changes live in the mod's own files, and the game's save\nis never written to",[198,675,676],{},"Added protection so bought buildings can be moved but never deleted",[198,678,679],{},"Added see-through for structures that block the camera while editing",[198,681,682],{},"Improved the Select, Shape and Structure tools for base work",[191,684,686],{"id":685},"hub-building","Hub building",[195,688,689,692,695],{},[198,690,691],{},"Added a build totem for hubs: build the game's own structures through the game's\nown build menu",[198,693,694],{},"Added building costs and refunds, kept in the hub rather than the save",[198,696,697],{},"Added a placement region so hub building cannot reach your real town",[191,699,701],{"id":700},"main-menu-editor","Main menu editor",[195,703,704,707,710,713,716],{},[198,705,706],{},"Added a \"Customize Menu\" button on the title screen",[198,708,709],{},"Added named menu presets, kept as folders with their art; one applies on every\nlaunch",[198,711,712],{},"Added a Look tool: palette pick and blend, background colour, hue \u002F saturation \u002F\nbrightness, dither, grain, the glitch effect, and a negative effect",[198,714,715],{},"Added a Centrepiece tool: skin, animation, position, scale and rotation for the\nlamb, or a custom spine",[198,717,718],{},"Added a Title tool: replace the logo with any png, move, resize or hide it, and\nset, move, recolour or hide the edition line",[191,720,523],{"id":721},"follower-skin-editor-1",[195,723,724],{},[198,725,726,727,729],{},"Added a follower skin editor on F8 with left and right panels, ",[181,728,554],{},"\nnaming and live reload",[191,731,733],{"id":732},"editor-look","Editor look",[195,735,736],{},[198,737,738],{},"Improved every editor panel with the game's own artwork, toggles, sliders,\nsection dividers, buttons, dropdowns and confirm prompt",[191,740,742],{"id":741},"weather","Weather",[195,744,745,748,751],{},[198,746,747],{},"Added per-room weather to the Lighting tool, for dungeons and hubs",[198,749,750],{},"Added every strength of every weather, including ones the game never shows\n(extreme wind)",[198,752,753],{},"Added protection so the game cannot clear a room's chosen weather early",[191,755,605],{"id":756},"triggers-1",[195,758,759],{},[198,760,761],{},"Added a Camera shake action",[191,763,374],{"id":764},"fixes-3",[195,766,767,770,773,776,779],{},[198,768,769],{},"Fixed the room editor's status bar going quiet after using the world editor",[198,771,772],{},"Fixed dragging an editor slider stuttering the menu's lamb animation",[198,774,775],{},"Fixed the menu editor's panels vanishing after loading a preset",[198,777,778],{},"Fixed the editor buttons having no ribbon until a save had been entered",[198,780,781],{},"Fixed preset art changed on disk not being picked up until restart",[172,783,785],{"id":784},"_200-world-shaper-pre-release-2","2.0.0 - World Shaper, pre-release 2",[191,787,789],{"id":788},"dungeon-builder","Dungeon Builder",[195,791,792,795,806,809,812,818,821],{},[198,793,794],{},"Improved the dungeon map into a full screen, using the game's own artwork",[198,796,797,798,801,802,805],{},"Added free node placement, ",[181,799,800],{},"Ctrl+click"," to place, right-click to link or cut,\n",[181,803,804],{},"Del"," to delete",[198,807,808],{},"Added auto linking when you place beside a selected node",[198,810,811],{},"Improved dragging so links follow the node, and linking so any node can lead to\nany other",[198,813,230,814,817],{},[186,815,816],{},"Preview Map"," and live checking of whether the map will play",[198,819,820],{},"Improved compatibility with maps saved in pre-release 1",[198,822,823,824,827,828],{},"Improved closing with ",[181,825,826],{},"Esc",", the X button or ",[181,829,830],{},"F4",[191,832,834],{"id":833},"level-tool","Level tool",[195,836,837,840,843,846,849,852,855,858],{},[198,838,839],{},"Added hand-built floor layouts (\"custom walk\") and a visual layout screen",[198,841,842],{},"Added auto connecting doors, a random walk tickbox, fixed entrance and exit\nrooms, and a choice of vanilla podium entrance and exit rooms",[198,844,845],{},"Added a pool of maps per room, one picked at random",[198,847,848],{},"Added Combat and Reward room markers",[198,850,851],{},"Added right-click to turn a room's doors on and off",[198,853,854],{},"Improved the door labels to Up \u002F Down \u002F Left \u002F Right",[198,856,857],{},"Removed the Done button, the second menu, Rename Level and Delete Room",[198,859,860],{},"Fixed a 2-room floor generating 4 rooms",[191,862,864],{"id":863},"room-editor","Room editor",[195,866,867,874,883,888,896],{},[198,868,869,870,873],{},"Added move, resize and depth handles, ",[181,871,872],{},"Ctrl","-drag copying, a preview picture of\nthe selection, and right-click to deselect",[198,875,876,877,461,880],{},"Improved flip into a tickbox and terrain ordering into a list with ",[181,878,879],{},"-",[181,881,882],{},"+",[198,884,230,885,887],{},[181,886,872],{},"-drag copying of whole triggers and colours to trigger boxes",[198,889,890,891,895],{},"Improved ",[892,893,894],"em",{},"Clear All Triggers"," into the Clear tool, and long trigger lists to\nscroll",[198,897,898],{},"Fixed older rooms having their terrain order changed",[191,900,902],{"id":901},"editor-panels","Editor panels",[195,904,905,908,911,914,917],{},[198,906,907],{},"Added an unsaved changes prompt, search by name to the Structure, Enemy, NPC and\nLevel tools, a \"Bosses (inside rooms)\" list, and a bigger hover preview",[198,909,910],{},"Improved the icon lists to scroll on their own and the scrollbars into a thin\nrail",[198,912,913],{},"Improved the Load Map browser into a full screen, with a picture and details of\nthe map you pick and click to enlarge",[198,915,916],{},"Improved the Lighting tool to capture the room's lighting on open",[198,918,919,920,923],{},"Fixed typing pressing the button under the mouse, the game's menus stealing the\nkeyboard while naming, ",[892,921,922],{},"Reset To Biome"," leaving the sliders where they were, the\nLoad Map browser stuttering, picking a room in the Level tool pausing each time,\nblurry map pictures, and character previews not drawing after a game update",[191,925,927],{"id":926},"door-tool","Door tool",[195,929,930],{},[198,931,932],{},"Improved the floor padding beside doors to be invisible but walkable",[191,934,936],{"id":935},"f7-culttweaker-panel","F7 CultTweaker panel",[195,938,939,942,945,948],{},[198,940,941],{},"Added a player panel in the bottom-left corner, a moving character preview and a\npreview animation dropdown",[198,943,944],{},"Added saving of your chosen skin",[198,946,947],{},"Improved fleece transmog to be per player",[198,949,950,951,461,954,957],{},"Improved the layout into ",[186,952,953],{},"Go",[186,955,956],{},"Extras"," sections, and the text sizes to\nmatch the editor",[191,959,961],{"id":960},"custom-dungeons","Custom dungeons",[195,963,964,967],{},[198,965,966],{},"Fixed doors not locking with monsters in the room",[198,968,969],{},"Fixed a boss statue room replacing the weapon podium",[172,971,973],{"id":972},"v111","v1.1.1",[195,975,976,979],{},[198,977,978],{},"Added hide slot for follower skins to hide specific slots",[198,980,981],{},"Removed test code for custom dungeons to prevent errors",[172,983,985],{"id":984},"v110","v1.1.0",[195,987,988,991],{},[198,989,990],{},"Added Custom Dungeons",[198,992,993],{},"Fixed an issue with Custom Structures not loading fully (use new custom\nstructure template)",[172,995,997],{"id":996},"v107-v108","v1.0.7 \u002F v1.0.8",[195,999,1000,1003,1006,1009],{},[198,1001,1002],{},"Added Scale setting (1x to 5x) to followers",[198,1004,1005],{},"Player Spine loader now supports co-op separate spine loading",[198,1007,1008],{},"Re-added Intro fleece to the fleece transmogs",[198,1010,1011],{},"Player Spines now load in instantly instead of loading it when entering the base\nfor the first time, which allows custom lamb skins to be used in the Intro",[172,1013,1015],{"id":1014},"v106","v1.0.6",[195,1017,1018],{},[198,1019,1020],{},"Fixed an issue where fleece cycling did not include parts of certain fleeces",[172,1022,1024],{"id":1023},"v105","v1.0.5",[195,1026,1027,1030,1033,1036,1039,1042],{},[198,1028,1029],{},"Fixed an issue where fleece cycling was going over array bounds",[198,1031,1032],{},"Fixed an issue where fleece cycling caused a softlock",[198,1034,1035],{},"Added Custom Player Spine Fleece Cycling support",[198,1037,1038],{},"Added a toggle to turn on or off fleece cycling (F9)",[198,1040,1041],{},"Added Custom Follower Form + Variant support",[198,1043,1044],{},"Added a config to dump follower spine slots",[172,1046,1048],{"id":1047},"v104","v1.0.4",[195,1050,1051],{},[198,1052,1053],{},"Fixed an issue where red overlays are present on custom player spines",[172,1055,1057],{"id":1056},"v103","v1.0.3",[195,1059,1060,1063],{},[198,1061,1062],{},"Fix an issue where Fleece Cycling did not override some extra parts of the\nfleece",[198,1064,1065],{},"Full Follower Customization Support",[172,1067,1069],{"id":1068},"v102","v1.0.2",[195,1071,1072],{},[198,1073,1074],{},"Fix an issue where picking up weapons caused an error",[172,1076,1078],{"id":1077},"v101","v1.0.1",[195,1080,1081],{},[198,1082,1083],{},"Fleece Cycling for all player skins",[172,1085,1087],{"id":1086},"v100","v1.0.0",[195,1089,1090,1093,1096],{},[198,1091,1092],{},"Name Changed to CultTweaker",[198,1094,1095],{},"Support for Woolhaven",[198,1097,1098,1099],{},"Custom Data Loader - create your own custom stuff!\n",[195,1100,1101,1104,1111,1114],{},[198,1102,1103],{},"Custom Items",[198,1105,1106,1107],{},"Custom Food ",[1108,1109,1110],"span",{},"WIP",[198,1112,1113],{},"Custom Structure",[198,1115,1116],{},"Custom Tarot Cards",[172,1118,1120],{"id":1119},"v005","v0.0.5",[195,1122,1123],{},[198,1124,1125],{},"Add Structure Overrides",[172,1127,1129],{"id":1128},"v003","v0.0.3",[195,1131,1132],{},[198,1133,1134],{},"Add Custom Follower Color Control",[172,1136,1138],{"id":1137},"v002","v0.0.2",[195,1140,1141],{},[198,1142,1143],{},"Added Multi-skin support per Spine skeleton",[172,1145,1147],{"id":1146},"v001","v0.0.1",[195,1149,1150],{},[198,1151,1152],{},"Initial Release",{"title":1154,"searchDepth":1155,"depth":1155,"links":1156},"",2,[1157,1166,1174,1183,1193,1202,1203,1204,1205,1206,1207,1208,1209,1210,1211,1212,1213,1214,1215],{"id":174,"depth":1155,"text":175,"children":1158},[1159,1161,1162,1163,1164,1165],{"id":193,"depth":1160,"text":57},3,{"id":251,"depth":1160,"text":252},{"id":281,"depth":1160,"text":282},{"id":308,"depth":1160,"text":309},{"id":350,"depth":1160,"text":351},{"id":373,"depth":1160,"text":374},{"id":391,"depth":1155,"text":392,"children":1167},[1168,1169,1170,1171,1172,1173],{"id":395,"depth":1160,"text":396},{"id":415,"depth":1160,"text":416},{"id":434,"depth":1160,"text":282},{"id":452,"depth":1160,"text":119},{"id":494,"depth":1160,"text":309},{"id":510,"depth":1160,"text":374},{"id":518,"depth":1155,"text":519,"children":1175},[1176,1177,1178,1179,1180,1181,1182],{"id":522,"depth":1160,"text":523},{"id":564,"depth":1160,"text":565},{"id":573,"depth":1160,"text":119},{"id":604,"depth":1160,"text":605},{"id":619,"depth":1160,"text":620},{"id":631,"depth":1160,"text":632},{"id":643,"depth":1160,"text":374},{"id":660,"depth":1155,"text":661,"children":1184},[1185,1186,1187,1188,1189,1190,1191,1192],{"id":664,"depth":1160,"text":665},{"id":685,"depth":1160,"text":686},{"id":700,"depth":1160,"text":701},{"id":721,"depth":1160,"text":523},{"id":732,"depth":1160,"text":733},{"id":741,"depth":1160,"text":742},{"id":756,"depth":1160,"text":605},{"id":764,"depth":1160,"text":374},{"id":784,"depth":1155,"text":785,"children":1194},[1195,1196,1197,1198,1199,1200,1201],{"id":788,"depth":1160,"text":789},{"id":833,"depth":1160,"text":834},{"id":863,"depth":1160,"text":864},{"id":901,"depth":1160,"text":902},{"id":926,"depth":1160,"text":927},{"id":935,"depth":1160,"text":936},{"id":960,"depth":1160,"text":961},{"id":972,"depth":1155,"text":973},{"id":984,"depth":1155,"text":985},{"id":996,"depth":1155,"text":997},{"id":1014,"depth":1155,"text":1015},{"id":1023,"depth":1155,"text":1024},{"id":1047,"depth":1155,"text":1048},{"id":1056,"depth":1155,"text":1057},{"id":1068,"depth":1155,"text":1069},{"id":1077,"depth":1155,"text":1078},{"id":1086,"depth":1155,"text":1087},{"id":1119,"depth":1155,"text":1120},{"id":1128,"depth":1155,"text":1129},{"id":1137,"depth":1155,"text":1138},{"id":1146,"depth":1155,"text":1147},"Every CultTweaker release, newest first - the 2.0 Worldshaper pre-releases, then the 1.x and 0.x history.","md",null,{},{"title":72,"icon":75},{"title":72,"description":1216},"0z6uR3vwDr7TsBGNFdnBnnel_BDuB_sv9-6hHd1AA6g",[1224,1226],{"title":67,"path":68,"stem":69,"description":1225,"icon":70,"children":-1},"Ship content through CultTweaker with no code, or reference CultTweakerApi for queries, actions, quests and content paths.",{"title":5,"path":78,"stem":79,"description":1227,"icon":82,"children":-1},"Two power-fantasy mods for Cult of the Lamb - Supercharged Tarots and Supercharged Followers.",1789208920417]